Monster Hunter World: 10 New Features You Need to Know
Console and PC fans are eagerly looking forward to a new release of Monster Hunter series from Capcom. After a decade of being an exclusive game on Nintendo’s device, Monster Hunter has finally been announced to be released on PS4, XBOX ONE, and PC under the name Monster Hunter World. Capcom also promised that Monster Hunter World would bring a whole new gameplay to avid fans of MH series around the globe. Monster Hunter World presents a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles. It will be the first in the series to be released simultaneously worldwide. Let take a brief look at 10 new features you need to know before playing this spectacular action/role-playing game.
1. A New Bounty Quest System
In previous games, Monster Hunter usually has 2 types of quest: a solo quest and a multiplayer quest. Both types of the quest are given to the player from different guilds but, in Monster Hunter World, the player will be able to accept a quest from one guild and can also choose to play as a solo or online multiplayer mode. The game will automatically adjust the difficulty level depending on which type of quest you are playing. Of course, monsters in online multiplayer mode are much harder to take down than those in solo one.
Anyway, a new bounty quest system does bring us a whole new experience of hunting monsters. Previously, Monster Hunter has delivery or filler quests which require a player to deliver some items or kill multiple numbers of enemies in order to unlock new quests. Most of those quests are somewhat tiresome and boring. Capcom has decided to revamp the system and introduce us a bounty quest. In bounty quest, the player can stack up to the task and complete it later while he is on another hunting quest. The bounty quest can be completed at any time once the player fulfilled the quest’s condition.
2. New Quest Categories
In the previous Monster Hunter series, the player must complete the key quest to unlock a new quest. Unfortunately, the player needs to figure out which is the key quest himself because the game doesn’t provide much information about it.
In Monster Hunter World, Capcom has clearly categorized quests into 3 groups.
2.1. Assigned Quest: this type of quest is actually a key quest that the player needs to complete in order to advance the story.
2.2. Optional Quest: the name speaks for itself. The player doesn’t need to finish this type of quest but most optional quests reward the player with good items or even unlock some new area.
2.3. Investigation Quest: this type of quest is first introduced in Monster Hunter World. Further information pertaining to this type of quest will be available soon.
2.4. Event Quest: it is mostly a DLC quest which will be available for special event or activities only.
3. Daily Bonus System
The player who has played mobile games should be familiar with this system. The daily bonus rewards player with free items every day. These random items could be as little as a potion, Honey, or even a lucky voucher to increase a chance to drop rare items during the quest like the skill mega or ultra-lucky cat from previous MH game. Thus, it is a good idea to log on the game every day to be eligible for free items.
4. Research Level and Scoutfly Level
Some of you may have noticed the monster research commission headquarter in Astera from the trailer. In this huge research lab, the player will be able to speak with NPC to access a research level and a scoutfly level parameter of each monster the player has encountered or defeated so far.
4.1 Scoutfly Level: the scoutfly level will be increased by using ability scoutfly to track down a particular monster either from its footprint or from any traces. The scoutfly is classified into 3 levels.
LV 1– the player can use scoutfly ability to track down a particular monster.
LV 2 –the player can use scoutfly ability to navigate a location of particular monster without tracking down.
LV 3 – the location of a particular monster will be automatically indicated on the minimap.
4.2 Research Level: it is typically a learning curve of each monster whom the player has encountered so far. The more you have engaged in the combat, the more you learn about that monster whether they will be weak-point, element weakness or resistance, or dropped item. All relevant information pertaining to a particular monster will be recorded and can be brought up for review at any time.
5. Basecamp and Pet
Like the previous game, the player will have a base camp to organize weapons, armors, item box, and finally to save the game. In Monster Hunter World, there are several base camps spawning all over the area map and the player can upgrade the base camp or even move to another base camp.
The player may use the net to capture small animals like bugs, birds, or other small creatures and bring back to base camp to use as crafting ingredients. You can also release it in your base camp as a pet.
6. Training Room
The player can use the training room to practice and test new weapons and get used to rhythms and timing of game’s attack animations. The training room is a new feature which is just being introduced in Monster Hunter World for the first time. In the training room, you may find several training dummies;
- A large wooden Pillar – good for practicing combos
- Wooden Barrels – use for testing and learning rhythm and timing of weaponry animations of “chargeable weapons” like Longsword, Chargeblade, or Insect Glaive.
- The Wall – can be crawled and used to master your new jumping attack.
- In a tutorial mode, list of combos will be displayed on screen
7. New Squads system
The squad system works like hunting clan or guild in other online games. The player can set up and recruit members to the squad. Additionally, the squad leader may share messages with all members or form hunting parties. The player may even assign name and logo to the squad. Furthermore, both customized name and logo will appear on the screen and on guild card in online mode.
Each squad can be registered up to 50 members and each character may join up to 8 squads at the same time. If the player wants name and logo of a particular squad to be displayed on the screen, simply go to a setting menu to switch the active squad at any time.
8. Arm Wrestling
Capcom has finally brought back the arm wrestling competition to Monster Hunter World. The player can play this mini-game with other players in the online lobby. This mini-game was absent in Monster Hunter Generation but it made a comeback.
9. Weapon and Gear Preview
In a previous game, the player has a limited access to weapon and gear preview that only part of each weapon or gear can be reviewed. However, in Monster Hunter World, the player is granted a full access to the preview of weapon and gear. Hence, the player can determine the combination of weapon and gear set in advance.
Moreover, the player can look up to 3 advance steps in upgrading weapon or gear which is very useful in planning the type of weapon to be used. The game also provides the rollback system which the player can downgrade the weapon 1 or 2 steps lower.
10. Wish List
This system is first introduced in Monster Hunter World. To activate the wish list, the player can register a certain weapon or gear he wants to craft but is lacking enough materials to complete the requirement. As the player is advancing the game and more crafting materials are collected. The player will receive a notification when all required materials are collected or obtained. The player can register up to 6 wish lists at the same time.